
Otherwise you will need to return to the snow machine before you can use the grinder on the Sproutella. You NEED to use the dead soldiers arm with the snow machine grinder *BEFORE* you take away the grinder. (Possibly others but this is a major screw up). There is an error with these instructions. Don’t you feel you’re wasting this wonderful game by not thinking about it? All that time your mind could be busy, solving puzzles? No? You loon. Congratulations – you cheating scoundrel. Go to Manny’s office at the casino and use the panel to make the guy lose – he’s a bad loser, so he’ll shut the place. The only way to stop him is to go bankrupt.

One problem – Glottis is addicted to gambling. Go to the high rollers club, and tell Nick you need a lawyer. Give the revolutionary book to them, and watch Terry get arrested (poor guy). Give this ticket to the guy at the photo-finish booth (ensure you’re not using the wrong booth – there are two) to get the photo. Go to the cat track, and use the ticket printer to print a ticket for “Tuesday, Week 2, Race 6”. Give the metal detector to the pathologist, and you have bought yourself a ticket on the SS Limbo.

Go to the morgue, and use the ID plate with one of the “dead” bodies. Take the ID plate from the sleeping sailor, and leave. Interrupt the tattoo artist’s telephone conversation by showing him the “Rusty Anchor” card. While the tattoo artist is distracted, use the water from the Blue Casket in the bottle. Go now to the tattoo shop, and open the fridge, then the bottom tray to keep the door open. Use the turkey baster with the dirty water from the sink. Walk to the Blue Casket, and enter the kitchen. You can also give it to Olivia, for another laugh. Search it to find the “rusty anchor” clue. Give the tile to her to get a girl’s coat. If you talked to your coat-check girl earlier, it’s pretty obvious what you need to do with the tile (that is, if you were paying attention). Spare a minutes’ silent thought for Lola, then go and think about that clue. Go to the lighthouse, and use Nick’s key in the lighthouse. But what is Charlie doing? Nutter! At least you got your union card. Walk down the passage and get the suitcase. Grim Fandango played via Residual and Grim Fandango Remastered do not suffer from this bug.
Grim fandango betting stub puzzle Patch#
The patch to fix this is available on the LucasArts web site. Note: On fast machines (PII 400+) the lift moves too fast for you to perform the actions needed. You can then use the lever on the side of the fork-lift to open the doors. When the lift passes an opening, the lift should stop. Climb aboard the fork-lift whilst the lift is moving, and push the prongs through one of the gaps (the raised sections) in the lift doors. You’ll be rolled into the wine cellar.ĭrive the fork-lift into the lift, and go up. When it is empty, climb the ladder and use the tin opener with the barrel. Glottis should hopefully walk in and drink from the barrel – if not, you may need to open the tap first. When the French waiter walks into the pantry, close the doors and jam them with the scythe. Go into the kitchen of the high-roller’s club. Give it to Carla, saying it was left under her desk by a lunatic. Pick up his cigarette case, and take it back to the security check-point. Threaten to tell about Olivia and him, until he goes to talk to Maximino. An empty envelope? Strange… High Roller’s Lounge Go back to the casino, and ask your coat-check girl if you have any messages from Lola. Walk to the front of the room, and talk to Lola when she takes snaps of Olivia and Nick. Walk to the Blue Casket club, and firstly give your memos from Salvador to the revolutionaries. Use your scythe on the kitty litter to locate the metal detector, and pick it up. Go to the cat track, and find the “kitty litter” place. When Carla and you are in the back, ask her about the metal detector. Drink some of the gold flake drink, and walk through the metal detector. Go to the security check-point (behind the cat track) and talk to Carla. Show this VIP pass to Glottis – he has this gambling problem, y’see. He’ll give you the ticket printer and should give you a VIP pass for the high-rollers club.

Talk to Charlie (the guy sitting down) and ask him to make you a fake union card. Pick up the gold flake drink from behind the bar, and go through to the roulette tables. Get the memos from your desk, and go downstairs to where Glottis is.

Go back to your club (finding your way around Rubacava does involve exploring – that’s part of the fun) and go upstairs to your office. Watch the cut-scene with Meche, and then talk to the harbour-master about getting on the SS Limbo until you can say no more. Walk to the ground floor, and go outside. You begin the year as a successful businessman. Rubacava Rubacava as seen from the Calavera Cafe
